The Master of Arts in Art and Design (MAAD) program at Kennesaw State University proudly presents its Spring 2025 Capstone Exhibition, showcasing the culminating work of graduate students across three dynamic concentrations: Art Education, Digital Animation, and Museum Studies.
This exhibition is more than a celebration: it's a window into the creative, scholarly, and professional journeys of our students. Each concentration reflects a distinct lens through which our graduates explore, interpret, and shape the world around them.
Ashley Johnson
As an art teacher at a STEAM school, I saw that academic teachers were in need of hands-on experience with art materials to help them feel more excited about integrating art into their academic classes. I created lessons that would teach teachers art techniques, vocabulary, and give them more experience with Art.
I concluded that teachers may benefit more from relaxing art projects like painting with watercolor, drawing zentangles and mandalas than learning specific art techniques or vocabulary. For teachers to integrate art into their classroom, they need to see how art can be enjoyable and beneficial to them in their lives. In the future I plan to have materials for mandalas, watercolor, and art materials in a “Zen room” in our school to help teachers find enjoyment in visual art.
Bonnie Cheesman
Fiber arts are rarely highlighted in art curricula, mine included. My thesis project focuses on integrating fiber arts into my current curriculum. My school doesn’t have a Family and Consumer Sciences teacher, and I know that there are life skills that are taught in that class that are very useful to our students. One of those life skills is sewing. I knew I could teach that skill in my class in various ways, along with other fiber arts lessons.
I have a vast background in fiber arts, and I want to share my knowledge with my students. The lessons I have developed encompass a range of skills, including hand and machine sewing, weaving, needle felting, embroidery, and yarn painting. I have organized a scaffolded approach to teaching these skills to challenge my students. Of the nine lessons, I was able to teach four of them. Doing this gave me time to reflect on how the project went, the student success rate, and decide if I want to repeat the project.
Brandi Courrege
"Ignite From Within: Creative Leadership Guide to Fostering Team Innovation" is a heartfelt invitation to reimagine how we lead, connect, and create together. In this capstone project, I developed a book titled "Ignite From Within" that weaves research, storytelling, and real-world examples to explore how intentional spaces, flexible mindsets, and courageous, creative leadership can transform silos into thriving hubs of collaboration and growth.
Rooted in the belief that creativity is not a luxury but a cultural necessity, "Ignite From Within" calls us to protect the spark of new ideas, fan the flames through trust and connection, and nurture teams where people feel safe to take risks and share boldly. More than theory, this book project can show a blueprint for leading creative teams and igniting authentic, student-centered cultures that honor curiosity, belonging, and co-creation. "Ignite From Within" project will remind us that cultivating environments alive with possibility opens the door to bold, human-centered innovation that shapes a better future for everyone.
Bridgette Kincade
The aim of my project, the “Virtual Art Club,” was to provide a safe, engaging, virtual environment for my current Georgia Connections Academy high school students. I am continuing my exploration of virtual platforms and how they can enhance accessibility to art and foster a creative community. Since my students are virtual, their ‘class time’ is limited, and their extracurricular and social activities face various challenges. My research centered on the development, implementation, and evaluation of a virtual art club designed specifically for virtual high school students, with a focus on accessibility, engagement, peer relations, and artistic growth.
This initiative stems from the ‘want’ and ‘need’ of a virtual space for my students to collaborate, engage, create, and innovate through art. Many students with an interest in visual arts lack consistent opportunities to engage with peers, receive mentorship, or showcase their work. A virtual option or platform could effectively address this gap! By leveraging digital tools, the Virtual Art Club seeks to bridge that gap, offering a flexible, inclusive space for students to explore their creativity, build portfolios, and connect with their like-minded peers, regardless of their geographical location.
Carrie Chick
This capstone project explores how motivation and engagement, driven by autonomy, self-efficacy, and meaningful connection, can be fostered through media arts in middle school classrooms. Grounded in Self-Determination Theory and Social Cognitive Theory, it emphasizes student-centered strategies such as reflection, choice, and collaboration to build intrinsic motivation. Assessing engagement through observations, work samples, and self-assessments provides a comprehensive view of student learning that extends beyond mere compliance.
One key finding revealed that autonomy significantly increases engagement. Comparing a teacher-directed structured project to a student-choice-based project showed that students are more motivated when trusted to make vital creative decisions based on their learning. As a result, effective media arts integration must include not just tools, but a willing and open student voice seeking purpose.
To support this approach, an interactive ART STUDIO slides presentation was developed as a multimedia resource hub, giving students independent access to studio processes and concepts. One featured project, typographic self-portraits using descriptive character traits, blends identity exploration with media arts skills like layout, typography, and color theory., Students gained deeper self-awareness while building creative confidence.
Overall, this project demonstrates that empowering students through art fosters motivation, engagement, and personal growth during a pivotal stage of development.
Learn MoreCeilidh Hoadley
Em’s Portrait Adventure is a 20-page art activity book designed for students aged 10–13 and educators alike. The story follows Em, an adventurous, curious, and artistic cat, based on my real cat, Mooshi. Em’s Portrait Adventure is more than just a coloring book for fun, but it’s an interactive moment that turns art into a playful, resourceful, and unique product! My goal was to give space for students to connect with art and history while still developing their voice. Em travels through time and cultures by jumping into famous portraits in her studio to begin her adventures into art!
For my project, I chose to create Em as she explored the meaning of portraiture. This discovery goes from the history of portraits, looking at artists, to creating your own. Each page is a blend of art history with hands-on activities, to help students understand and learn about things like drawing facial features and drawing pixel art avatars, and more open-ended portrait drawing. This project can support interdisciplinary content as it connects writing, reading, history, and art contexts.
Charles Keen
With the ubiquitous nature of digital tools for creating art and the advent of Artificial Intelligence (the “non-human artist”), I wanted to investigate the implementation of AI into my art curriculum through a series of class projects. Using a variety of digital tools to compose artworks has been an ongoing effort of mine to help students develop 21st Century skills they can take into the modern world over a range of professions. The text-to-image functionality of numerous AI programs has now entered the equation with the potential to disrupt the artworld in terms of authenticity, creativity, and legality.
While AI continues to develop in terms of accessibility, ease of use, and competency of the non-human artist, teachers need to engage this technology in the classroom and keep up with the most recent developments. My project is one that will continue to develop over time as I work with my students within a Students as Partners framework to refine the curriculum to give the most beneficial and worthwhile experiences.
Learn MoreChristopher Beals
This project explores the role that play had in instigating a creative surge. It is well accepted that unstructured play is necessary for a child’s development and is important not only for fostering creativity but also for helping with social interactions. The importance of play is not restricted to children, however, as adults also require moments of play for many of the same reasons. In the Advanced Studio Practice and Reflective Teaching course (ARED 6110) at KSU, I found myself in a creative quagmire trying to paint a photorealistic painting.
The process to produce the painting was excruciating, the completed painting was disappointing, and overall, it caused an enormous amount of dissatisfaction in my creative output, which affected my mentality. What followed, however, was an explosion of creativity as I began to reject the style I had adopted. I played. I experimented. After spending three weeks on a single, photoreal painting, I was able to produce 20 paintings in the weeks that followed that were quick, fun, and playful. This project allowed me to investigate how play shaped my creativity, resulting in increased enjoyment and satisfaction in the product through creating 10 paintings.
Cybil Sather
Waiting for Myself to be Myself Again: Learning Patience and Building Perseverance to Continue My Goal of being a Lifelong Learner
I had always planned to attend graduate school, and I just had to wait for the opportunity to present itself. We live in a world of instant everything; texts instead of calls and same-day delivery instead of going to the store. In a world that craves instant gratification, waiting has become a lost art. As an older student, I remember when the world was much larger and most things required patience. This is not a negative rant about society today, but a reflective look into my experiences and how waiting influenced who I am today.
Embracing patience and strengthening my perseverance through waiting were essential to my personal growth, particularly during seasons when I felt lost, uncertain, or disconnected from who I was, and these qualities empowered me to remain committed to a goal of being a lifelong learner. Using a/r/tography and journaling, I reflected on my life and how different seasons of waiting were pivotal moments. With patience and grit acquired through those moments of waiting, I remained empowered to fulfill my goals and dreams.
Daisy Taylor
How does emphasizing process over product in high school art education influence students' willingness to take creative risks and embrace mistakes? How can we encourage creativity by rejecting perfection and embracing play? This project was initiated from my experiences in the high school art classroom. Specifically, since fall 2020, I have observed a decline in the creative engagement of my students. In response to this creative decline, I implemented a daily sketchbook practice called Sketchbook Starters in my Painting 1 course to encourage artistic experimentation and build resistance to perfectionism and the fear of failure.
As my students and I progressed through the Sketchbook Starters challenges, their engagement in creative risk-taking and willingness to experiment with materials inspired me to challenge them with more assignments focused on process over product. After this semester’s exploration into creativity, I am delighted to say that I both see and feel joy in my classroom again. The Sketchbook Starters project required their mental presence and willingness to take risks and ultimately instilled confidence and self-trust within my students and their creativity.
Haley Ragsdale
In my classroom, I started noticing not only artistic development within my students but emotional development as well. My older elementary students were starting to endure stress, trauma, and personal situations that required sorting through big emotions. I wanted to find a way for them to express their feelings while still exploring their creativity. Art journaling was the perfect idea. It provides a fun, creative, and expressive outlet for them to express their thoughts, feelings, and ideas.
By combining art with writing, the visual diary allows for them to connect their writing and drawings for a deeper understanding. They used different mediums and were excited to come in every day and grab their journals. Students had a variety of artistic pages in their art journals including basic color theories and self-portrait collages. This process provided them a safe place to create, express their individuality, and it taught them accountability.
Jack C. Faulk
In my project 'Modernizing Color Theory – Contemporary Art Education', I developed a series of lesson plans aimed at shifting art instruction from the traditional Red-Yellow-Blue (RYB) color model to the more scientifically accurate Cyan-Magenta-Yellow (CMY) model. I believe CMY better reflects how we biologically perceive color, as it aligns with the Red-Green-Blue (RGB) cone cells in the human eye and show inversed relations in printing and digital technologies.
The curriculum I designed includes seven sequential lessons that build on each other, starting with an introduction to CMY color theory and moving into value, saturation, color temperature, RGB lighting, and expressive color use. Each lesson is hands-on and includes activities, critiques, and discussions to help students internalize the concepts. The final project asks students to create an original work that showcases their understanding of color from multiple angles.
My goal is to give students a more contemporary and scientifically grounded understanding of color, which I feel is long overdue in art education. By teaching CMY, I want to equip young artists with tools that are not only accurate but also more adaptable to both traditional, modern, and emerging artistic practices.
Jamie M. Treadwell
I ended up turning towards a subject that greatly appealed to me both personally and professionally. As a person who has dealt with stress, anxiety, and some depression their entire life, participating in a study to create daily art to benefit well-being seemed to strongly fit my purpose. The inspiration for developing my research idea came from an assigned book in one of my master’s courses. I enjoyed reading about the author’s daily goal of creating art in her sketchbook and reflecting on things that happened in her day. Like her, I often put my own artmaking to the side due to other priorities and often only created art examples when I had been teaching elementary art.
Art has always been a means of stress-relief and source of boosting my mood throughout my life. I wanted to focus on sources that support how this truth works for other people, including children, and how mixing daily art making with mindfulness can be beneficial. I chose to use other books to guide my mindfulness and a mood-tracking app to document moods and thoughts. Overall, I feel my personal experience with this project was very beneficial as well as influential in teaching art to others.
Jessica Nicholson
I titled my project "Be Positively Creative,” and it has been created to address the unique challenges faced by emerging art educators. During my first three years, I experienced a mix of content-specific professional development and often felt isolated in my role due to several factors. This inspired me to create a comprehensive database of resources for art teachers, aimed at making their teaching lives easier and providing continued access to learning opportunities. The project also advocated the importance of understanding the unique needs of art educators and fostering a supportive community.
The website images highlight various page options such as grade-level resources, medium-specific resources, and a list of museums from around the world. It also features an "about me" page that gives a brief description of why the website was created and my teaching philosophy, providing users with an insight into the person behind the project. For me, this project will be a continuous work in progress, and I plan to keep adding resources as I find them (or as they are shared with me!)
Jessica Swafford
As the sole art educator at a private Christian school in Macon, Georgia, I serve students from 1st through 12th grade in a limited and often challenging classroom environment. With minimal space, no sink, limited technology and few resources, teaching art becomes both creatively fulfilling and logistically overwhelming. To address this, I propose the development of nine reusable and adaptable core art lesson plans. These lessons will form the backbone of a sustainable, year-long curriculum designed to promote creativity, build technical skills, and foster a joy for learning in every student.
By creating this structure, I can reduce the weekly pressure of planning and materials management while focusing more on differentiating instruction, documenting student growth, and supporting their individual artistic journeys. These plans will not only serve my current students but can also be transferred to future teaching roles, making them a long-term investment in both educational quality and teacher well-being. My vision is to create a classroom environment that reflects resilience, joy, and the power of art—even in less-than-ideal conditions. This proposal supports student growth, improves instructional consistency, and helps preserve the mental and emotional energy needed to teach with purpose and passion.
Kasey Fortune
This project explores the impact of objectification and self-objectification on children, drawing on academic research, personal reflection, and artistic expression. Rooted in my perspective as both a parent and educator, this work examines how societal messages about body image begin influencing children at an early age, shaping their self-worth, behaviors, and relationships. It discusses the roles of media, family dynamics, and school environments in reinforcing harmful beauty ideals and the long-term psychological consequences, including disordered eating, anxiety, and diminished self-esteem.
The project emphasizes the importance of modeling positive behaviors, promoting body neutrality, and creating environments that affirm children’s intrinsic worth. In my series of six mixed-media artworks, I demonstrate a deeply personal narrative through themes such as trust, affirmation, struggle, and growth. Strategies for prevention and intervention—including media literacy, open dialogue, and body-positive parenting—are proposed as essential tools for disrupting harmful patterns. My capstone project advocates for a cultural shift that prioritizes emotional resilience and self-acceptance in children. It calls on caregivers and educators to recognize their influence and challenge systems that commodify appearance, so future generations can grow up feeling empowered, valued, and free from the burdens of objectification.
Katherine Genser
One-third of the average human lifespan is spent asleep. For a third of my existence I have explored and returned to spaces that only exist in the dream realm and that are primarily solitary in nature. These dream spaces have been a recurring point of fascination for me and I have long wanted to have visual documentation of them that can be accessed while awake.
For my capstone project I have explored the mapping of an initial set of dream spaces through illustrative means. My intent is to use this set of interlinked images as a starting point that can be added to indefinitely. The series has been arranged visually in a travel journal framework to show connections and isolations between places, as well as potential bridges to the waking world. As an artist and an educator, it has been my intent to embrace this project as a life-long learner. This dream journal is my starting point for the development of an extended personal visual record of dream space locations. I am an explorer documenting previously inaccessible terrain that is located in the dream state. I am sharing worlds that until now, have only been accessible to me.
Kelsey Thornburgh
In this exhibition, my capstone project seeks to explore the importance of process-based, interest-driven learning and its importance in art pedagogy to help neurodiverse student populations unmask and express their most authentic selves, and the benefits of unmasking to build personal self-confidence and self-understanding. Driven by a self-inquiry and personal reflection upon receiving my own diagnosis, my capstone project explores how my reactions to different mediums, materials, and techniques impacts my interest and motivation within how I create art and how creating art about a recently discovered facet of my identity allows me to better understand myself, my condition, and how to best advocate and express myself.
Getting to create with personal aesthetics or interests in mind students can accept new challenges with new materials to best communicate themselves through their art, further discovering certain methodologies are great sources of drive allowing the artist to overcome multiple setbacks in creating, and help foster resilience to return repeatedly return to challenges in search of new and effective solutions. Being able to reflect upon what I have learned, I am not better able to bring the ethos of my project into my own pedagogy to better serve my students.
Lisa Schnellinger
Title: Seeing Beauty Look closer.
That’s the essence of my capstone project. I sought out beauty in ordinary and ugly places, and found it in trash, corrosion, abandoned places and unattended corners. For each location, I took photographs and compiled them into videos that are meant to be instructive. They show the overview, the medium shot and then the beauty focal points. I wrote a blog post about each experience.
This project was intended to educate both myself and the viewers of my Seeing Beauty website, as well as the people who become directly involved in my process as I was exploring. I believe that anyone can learn to perceive beauty - it doesn’t require an art degree, a particular talent, or access to a museum.
My project had personal significance as well. I was in the midst of shutting down and selling off my glass studio, which had been the base of my teaching for six years. I was struggling to find a new identity as an artist and teacher without a studio. By wandering the city to find beauty, I rediscovered my core beliefs about art and teaching.
Madison Pritchard-Martann
Inspired by my professional teaching experience and personal experience as a neurodivergent student, I created an online professional development resource for art teachers about accommodating neurodiversity. I designed an educational presentation that art teachers can review at their own pace. The presentation provides research backed information about neurodiversity, ADHD, ASD, models of disability, and extensive examples of accommodations that can be implemented in the art classroom.
After reviewing the presentation, art teachers will be equipped with the information and empathy needed to support neurodivergent students. I also designed lesson plans and printable materials, so art educators have an easy and accessible start for accommodating neurodiversity. I made lesson plans for K-8th grade that each have visual slides to support and engage students. I also wrote a lesson plan for high school- specifically for a digital design course. My printable materials include two designs of regulation menus, two designs of a customizable visual checklist, and a customizable visual schedule. Both the schedule and checklist features tasks and activities that are specific to the art classroom. All aspects of my project, including a reflection of creating this resource as a neurodivergent student, are hosted on a dedicated website.
MaKenna Hillver
As a young adult in society today I am experiencing and witnessing change everyday, within myself as well as in society. Social media is a big thing today as technology advances and I believe it has a huge impact and influence over how we view ourselves as well as sets standards for what we feel we must fit into. These standards not only relate to our identity/image but also to things like relationships, work, lifestyle, etc. This has a big impact on the youth today because the majority of them only know a life with social media and advanced technology.
Throughout my research and creation I dive deep into this and explore how these technology advances really impact and change things around us as well as within us. Through the art pieces I reflect on what I learned as well as display some of the emotions I felt in regards to the topic. These pieces will help display the impact of social media on the youth and give insight into the emotional side of it as well.
Margaret Bearden
This research project aims to explore my identity and foster growth in my artistic practice by creating a series of self-portraits inspired by a group of female artists who have experienced symptoms of mental illness. This project represents a journey into the self through my self-portraits and works by Frida Kahlo, Leonora Carrington, and Kay Sage. These women utilized their artistic medium to delve into the depths of their inner selves and create a counter-narrative to present to the world.
Both being a woman in a male-dominated art world and struggling with mental health were viewed by society as weaknesses. Yet, these women shine a light on their struggles, highlighting their dignity and resilience. In my series of self-portraits, I selected a work from each artist as a starting point for an exploration of my mental health and its impact on my sense of identity, which I hope will motivate other artists and students to do the same.
Margo Millar
Miscarriage is often considered a taboo subject, but it is important to discuss since it is more common than most people realize and grieving women may not feel that they can talk about their losses. This project explores the emotions and challenges that women experience after miscarriage. Additionally, I created a body of artwork that represents my personal narrative of grieving the death and loss of six babies during pregnancy. My initial goals were achieved; however, my project evolved for me personally. My losses took place years ago, and I believed I was emotionally healed.
My research gave a name to many of the aspects of grief that I experienced, but what surprised me were the intense feelings that I experienced while creating many of my art pieces. I realized that I have been carrying some hurt from my losses for years. I imagine that there are many women like me who have experienced the grief of miscarriage but just had to keep on keeping on and tucked some of those hurts away rather than addressing them. My experience demonstrates how art can be a powerful tool for exploring the complex emotions surrounding pregnancy loss and help bring true healing.
Marni Roberts
The self-portrait is one of the most intimate forms of art. Through self-portraits, individuals can show their inner desires, their concept of self, and their belief in how we present ourselves to the world. This study explored self-recognition in young children with autism spectrum disorder, in the form of self-portraits.
The project consisted of an avatar generator created specifically with the facial features and interests of the students in mind. The generator provided fields of 4-8 selections for each feature and was used in a “click and pop” method, meaning that features auto-populated once clicked and were unable to be moved. Students were individually prompted to create their own avatars that represented a self-portrait. The outcomes were overwhelmingly accurate and imply that these students have a better grasp of their own appearances than previously thought. It allowed young children with autism to have a voice and choose how they are seen in a way they never have before.
Mattie Ball
My experience as a photographer and photography educator is what has informed my interests in cyanotype and research for this project. Photography education today exists at the intersection of tradition and innovation. Digital technology has changed how we capture, manipulate, and share images. I have found that relying on the editing strengths that digital processes have and combining them with more tactile historical processes such as cyanotypes, we are able to create new and exciting work that maximizes each of the processes strengths into something new and more impactful.
This cyanotype project challenged students to step out of their comfort zones while reinforcing technical and conceptual skills. By combining digital image-making with historical processes, students discovered that the boundary between old and new media is not fixed but an area of play and experimentation that can push creativity past its initial points. This project explores how hybrid approaches can enhance students' creative process and critical thinking, and shares ways digital processes and cyanotypes can be implemented effectively in the classroom.
Learn MoreMcKenzie Brick
Memory, for many artists, can be used as a guide in creating artwork. Past and deeply personal narratives can be woven into a creative tapestry, especially when understanding one’s role in an interdependent household. After discovering a plethora of photographs taken by members of my family, I was compelled to create photograph collages that reflected scenes from my childhood. Questioning the boundaries of my own memories, I sought more evidence on the reliability and importance of using memory as a catalyst to create photographic collages, even going as far as to travel to the places where many of these images were taken.
Utilizing these found family photographs as a primary medium for reconstruction, I attempt to convey memories related to childhood joy and how the abstraction of memory can ultimately affect present beliefs of the past. Additionally, in returning to the space where many of these images originated, I have reinterpreted the meaning of each artwork and formed new associations with my younger self.
Megan DeBisschop
Can I still be a punky, nerdy, goth as a professional? My project investigates current standards and expectations for educators and their clothing. Throughout this project, the consensus was that “formal” clothing should be worn at the beginning of the semester but can be relaxed as classroom culture grows. Relaxed business-casual is widely accepted, and students engage better with teachers who express their personalities. However, teachers must remember that they serve as role models for their students.
For the physical project, I experimented with 3 techniques to make my own professional punk/nerd/goth clothing. My first success is a green shirt that has vintage poisonous flower illustrations sublimated on like tattoos. My not-so-professional white shirt has stamps of grungy D20 dice in acrylic paint. My next success is an embroidered black shirt with natural symbolism of life and death. While only two of these shirts came out “professional”, I would still call this experiment a success because any of these methods can be translated to smaller projects for students who may be inspired to make their own clothing. This coming school year, I will be proud to wear the successful designs and excited to show off the subcultures hidden in them.
Monica Ann Close
This project, titled “Community Canvas: Art for All,” aims to build a supportive community by partnering with military installations to offer engaging art workshops for service members, their spouses, and children. This initiative is inspired by a deep understanding of the special challenges faced by military families. Having personally experienced military life, I have seen firsthand the feelings of isolation and the mental health struggles that can come from frequent moves and constant transitions.
At its heart, “Community Canvas” hopes to bring joy and benefits to military families using the healing power of art. Its mission is to encourage self-expression and connection within a caring environment, helping to improve their overall well-being through comfort, inspiration, and a strong sense of belonging. Looking ahead, the vision is to create an inclusive platform where art has no boundaries, sparking creativity and building bonds for people of all ages and backgrounds within military communities.
Through this capstone project, I developed strategies for community engagement, a personalized marketing plan, and diverse art programs, including family activities. This plan involves a sustainable business model and applying for grants to support these meaningful initiatives. Community Canvas is excited to become a valuable resource for military families.
Spencer Holland
Audio Drama: The Power of Sound is my final project in the KSU MAAD program, using an A/R/Tographic research approach. A/R/Tography combines and integrates the roles of Artist, Researcher, and Teacher. I produced two original audio drama series, collected feedback (data) from listeners and co-creators, then I used the data to add characters and develop relationships in order to continue creating the series.
By using listener feedback as data, my aim was to uncover how audio drama connects to our emotional memory and fosters imaginative engagement. It was exciting, challenging, and full of surprises. Beyond the creative journey, I found that the A/R/Tographic method has powerful applications in the classroom, especially when it comes to project-based learning, teamwork, and helping students build real-world collaboration skills. This project was messy, fun, a little scary at times—but ultimately, an incredibly rewarding experience. The images provided contain QR codes that allow you to listen the episodes on YouTube.
CONTENT WARNING: The episodes are made for adults. They contain mature language, mature content, violence, and some scenes of abuse.
Tanisa Reynolds-Francis
“Tell It Like It Is” is a visual and written exploration of self-portraiture as a means of healing, resistance, and self-definition for Dark-Skinned Black women. Through the creation of eight self-portrait photographs, I am the subject and sole creative force reclaiming what Colorism has historically denied me and women who look like me. The work interrogates the psychological toll of being unseen, even while being asked to make others visible as an artist and educator. I share my lived experiences, journal entries, and cultural observations to examine how internalized beauty standards and societal neglect distort both self-perception and artistic expression.
This collection is a counter-narrative to the dominant discourse around Colorism, which is often rooted in trauma, by centering joy, creativity, and visual literacy. It also reflects my commitment to inspiring young Black girls, especially those I teach, to see themselves as worthy, powerful, and artistically talented, no matter the insults hurled at their backs. Dark-Skinned Black Women deserve Joy, Flavor, and the opportunity to pursue all things “for the culture” and ourselves. Representation matters most to those who have never seen themselves in light. They must know they are worthy of basking in their own greatness.
Taylor Hughes
This project investigates how middle school art students engage with and attribute meaning to personally relevant stories through the act of creating a functional art object that represents their stories. The research consisted of observing and recording field notes on the questions, responses, processes, and products created by 22 eighth-graders in an elective, year-long, advanced art course in a public school in Georgia.
The students were presented with instructions in a unit of six lessons that took place over the course of a month and tasked with creating a functional art object that represented a story. Students chose a story that held personal significance to visually represent through their objects and had autonomy over the materials and methods used to create their art objects.
Through this project, the majority of students were actively engaged in the planning, artmaking, critiquing and presenting of the work, and were invested in both the function and aesthetic of the final product. Additionally, the observation of students revealed that levels of problem-solving and collaboration increased during the project.
Toni Drake
This project explores the establishment of an after-school art club specifically to connect to our community through outreach opportunities.
The idea for starting an art club with my elementary fourth and fifth grade students came about with a comment by one child wishing to stay in the art room longer while working on a project that was meaningful. This began my thoughts on how to develop a club that would impact our community with a cause to bring about passion in a students art.
The club focused on an art pour with an outside visiting artist, empty clay bowls made/donated to the soup kitchen, quilt birds that promote community stories, recycled art to promote resourcefulness, cake decorating at a restaurant for learning life skills, and an end of year fifth grade challenge. The club provided a place for students to explore, collaborate, build community outreach, self-confidence, and critical thinking. It helped the students see that art with a purpose can make a difference. Essentially, the club became an invaluable asset at our school to build relationships and awareness, and there are plans in the works to continue this fall with new members, new outreach projects, and new artistic mediums to promote a growth mindset.
Trevor Ledford
I created a website about how to access and use the creative process in one’s daily life. Taking ideas from how artists use their creativity, I show how those skills transfer to more mundane tasks such as: cooking, writing, getting dressed, or simply being more aware about the world we live in. I include short and very tactical exercises that anyone can do to increase their capacity to think more creatively in their day-to-day routines.
The website was designed to be accessible for anyone regardless of experience using the creative process. Some of the exercises are in written format, others have videos or images that accompany them. As an art educator, I feel it is part of my responsibility to dispel the common myth that creativity is solely an inborn trait. Instead, I present it as a skill that can be developed over time by anyone. In addition, creativity is a skill that is required, not only within the arts, but in nearly every other field. When we exercise our creativity we exercise our humanity. This resource can be viewed on my website.
Viviana Moncada
I began my research on creativity to reconnect with my own. Being an educator is never easy- we face daily challenges, and we tend to neglect our own well-being. I found myself artistically stuck, unable to create art that felt meaningful. I began by reading and reflecting on my teaching practice. I realized that I had become my own worst critic, I was holding myself back from being creative, out of fear of making “bad art” and being judged.
While I believe teaching skills are essential for learning, I have come to see that it is equally important to give students time to experiment with art mediums, embrace mistakes, and keep an open mind. This is how creativity growth happens. In my paintings, you can see how I went from a traditional to a more contemporary approach. I started with a landscape, then moved onto portraits. I explored Encaustics, where I had to let myself create without a plan and let intuition guide me. My final piece is a contemporary portrait of my mother, an immigrant who has worked very hard for our family to have a better life.
Wendy Daniel
My project explores the evolving tradition and personal significance of quilting in the American South through the creation of four quilt squares. Inspired by a lifelong appreciation for antiques and repurposed textiles, I set out to understand the cultural, historical, and artistic impact of quilting. Each square represents a different era or influence: the artistry of the Gee’s Bend quilters utilizing repurposed fabrics, the utilitarian “make-do” scrap fabric approach of the Southern textile boom, the decorative innovation of embroidered crazy quilts, and the expressiveness of modern quilting as fine art.
While I have limited experience with sewing, the hands-on process deepened my appreciation for the craftsmanship and symbolism within each quilt. The project became not only an artistic endeavor but also a personal journey, honoring memory, tradition, and the way quilts serve as both functional objects and visual storytellers. As I pieced together vintage fabrics, embroidery, and even painted elements, I found quilting to be a metaphor for life: a layered reflection of time, change, and connection. This project ultimately affirms quilting as a living art form that bonds generations and preserves the beauty of everyday lives.
Abram Miller
My idea was to create and introduction of the main antagonist to a story. Beowulf is the story I went with because I have never seen it animated in any meaningful way. But I didn't want to introduce only a character, I wanted to introduce a world. I wanted to take the ancient world of Beowulf and show it with color and personality.
Camden Thomas
The objective of my project was to create a 3D character that can be shown as finished concept art. This character, Anũ, is constructed to fit into the League of Legends universe in hope one day to pitch this idea to Riot Games studio. In hope to shed light amongst other cultures to be brought into films and game studios alike, the idea of creating this character came from research I learned about from Peru.
A character that tells a story of freeing himself from oppression of a corrupt company, and becoming a successful and well respected individual is Anũ. This was a learning process for me to have a greater understanding of 3D design and modeling, as this is just the beginning of the journey in creating Anũ. My future goals reside in rigging and animating Anũ to showcase his abilities and personality to be ready to pitch to Riot Games.
Daniel Martinez
My capstone project is a thirty second 3D animation made in Blender entitled An intro to: Fated. Its short length is explained by the journey. I took this project as a challenge to teach myself 3D software and make something out of what I learned. So a majority of the effort went to the learning process which I am all the better for. However, the content of the animation is simply as follows.
An intro to: Fated is the introduction scene to a much larger idea to come. In it, we see a child playfully running and sliding around a campfire site to ultimately find his way into his parents tent. There, he slides into the frame of his parents’ tent and he then transitions us into the potential next scene. This scene is set at night and is meant to be a non verbal piece to tell a story without words, while the whole scene is set to music. I hope you enjoy An intro to: Fated.
Dawniqueca Steele
My capstone project, Forget Me Not, is a visual development and pitch book for a narrative-driven tactics game. It follows Cecil, a young woman navigating a dreamy, post-apocalyptic world in search of her missing sister. The project features concept art for characters, environments, props, and enemies, all created using Clip Studio Paint and Procreate over the span of one year. Drawing inspiration from personal experiences with sleep paralysis and research into psychology and dreams, the project blends emotional storytelling with strategic gameplay elements. Overall, Forget Me Not challenged me to expand my world-building and storytelling skills while creating visual assets that align with my professional goals.
Donika Francis
Hi there! My capstone project is a rough animation titled Security Cat-Astrophe. This short follows the inciting incident, where a precious artifact is stolen from a museum and it’s up to the lazy and entitled guard, Ebon, to retrieve it before his snooty co-worker finally gets him fired once and for all. Here, I wanted to challenge myself and create something from scratch, from storyboard to animation, completely on my own. It was a challenge, but I really learned a lot from this! I hope to tackle more projects like this in the future! The animation was made using ToonSquid and Procreate.
Jadah Alford
Jaay is a 18 year old female, who lives in Hinezville, and will be attending Baldust State University after summer ends. During her supposed summer vacation, she runs into a dangerous situation that will effect her life forever.
This animation shows the intro into my show, J.Picasso’s Origin. It starts off with a view of Jaay’s room, showing characteristics about her. The audience is then thrown into the nightmare that Jaay is having. In this nightmare we can see Jaay talking to the store owner, when suddenly two men with guns walk up. They shoot their weapons and before the bullet touches Jaay, it disintegrates showing a younger version of Jaay chained to a hospital bed. In the underground hospital, the audience is shown the Conversion Therapy experiments that have been done, with the words “Project” followed by a pink triangle. Afterwards a person, who will be known as P, walks by holding a book with the same pink triangle, ending with the hopes that the audience will question, what is the meaning behind it, and what is going on?
Jillian Gregory
The story follows Vin as he plots to show the world how “evil” the superheroes in the city can be. Vin goes about his day in what may be considered a silly manner, going to a toy store, stealing a destroyed robot and messing around his room, as he prepares to confront one of these Heroes. A hero who just so happened to be destroying the city while fighting a "evil" robot with little regard for the civilians around him as Vin went about his day.
Over time and as more of this world is reveled, it will be shown why the heroes are “evil” and not protecting the city and why Vin has a grudge against them due to past circumstances. This project is 4 scenes from a greater music video which follows the story above. The main focus for the capstone was on the pipeline process from start to finish and the use of color within animation. The film was created and animated in Clip Studio Paint and DaVinci Resolve with an original composition accompanying it.
Josephine Watkins
After earning both my bachelor’s and master’s degrees in digital animation, I wanted my thesis to reflect everything I love about storytelling and design. What started as a plan to create a pitch bible for a TV series, turned into something even more exciting. For my capstone project I created Drum Bunny, a children’s book and an animated trailer to go with it!
Completed during the spring and summer semesters, this project was a blend of illustration and animation brought to life through the programs Procreate, Adobe Animate, and After Effects. Along the way, I discovered a new love for children’ s illustration and storytelling, which felt like the perfect fit for my long-term goal in pre-production of animation. This project showcases my passion for character-driven stories, music, design, and marks the beginning of the kind of creative work I hope to continue for years to come.
Katherine Balsley
For my Capstone, I created the first scene of Frog & Princess. This is a modern day retelling of the original fairy tale “The Frog Prince” first published by the Brothers Grimm. I was inspired by the 2D cut-out animation of filmmakers Lotte Reiniger and Evelyn Lambart, and was moved by the themes of transformation, honoring promises, and overcoming prejudice in the original fairy tale. In my version, Frog will not magically turn into a handsome prince. Instead, Princess will undergo the biggest transformation since she starts off as a spoiled and selfish character, but will become caring and sympathetic by the end.
Aside from avoiding the cliche that romantic love will lead to “happily ever after” I want to focus on the main character’s personal growth. This project was a challenge for me, since I did not have much experience with character animation. However, while at KSU I learned valuable skills such as character design, movement, emoting, and synchronizing dialogue. I am also much more fluent in digital animation software, and feel much more confident as a filmmaker and animator. After graduation I will continue to work on Frog & Princess until it is a completed film.
Kelsey Depenhart
For my project, I decided to build my portfolio of stop motion animation sets and props, and display them on a website. I took inspiration from other portfolio websites to create mine. On my website, I have an about me page with links to my social media and email, my resume, my sets & props portfolio, and my films. I pushed myself to use new materials and techniques with this project. I used woodworking to build bookshelves, built items out of clay, and tried new paint styles. I am leaving this program with a website portfolio that I can continue to add to as my skills improve, and a starting point to apply for jobs.
Maci Foster
Over my past two years attending Kennesaw State University’s Master of Arts program, I have gained many new skills and more confidence in my ability as an artist and storyteller. For my capstone project, I wrote and illustrated a children’s graphic novel for a late elementary school audience. Titled The Adventures of Thunder & Squishy: Pathway to Peru, the story follows two curious class pet guinea pigs as they journey across the colorful landscapes of Peru, the homeland of guinea pigs.
Throughout this project, I went through the stages of the creative process: story ideation, character development, rough drafting, research, and final rendering. The goal of my educational book is to introduce young readers to the rich biodiversity of Peru, highlighting the country’s unique animals and plant life. My favorite part of creating this book was bringing the wide variety of animals to life through illustration.
The final book, created in Procreate, includes 62 full-color spreads. I plan to self-publish it on Amazon so it can be enjoyed by classrooms and young readers everywhere. I would like to thank my professors and classmates for their feedback and support throughout this process.
Nya Taylor
My Capstone project is based on designing concept art for a thriller novel called “The Lombiez” that a dear friend of mine and I created in high school. The story follows a group of rag-tag teenagers who make it their mission to put an end to the apocalypse of the half leprechaun half zombie creatures known as lombiez.
Using this idea for my Capstone provided me with an excellent opportunity to further develop and contextualize a story that I felt had great potential. I utilized a program named Sketchbook for all of my designs, and compiled them into a visual display via PowerPoint and Canva. I was able to complete this project during the one year track.
Spencer Thompson
WienerDuck is a web short series based on my original webcomic. Tomathan, wiener dog, and Caz, impulsive, scheming duck, are roommates that can never afford rent. But, Caz always has a terrible idea to get them rich…that ultimately backfires and gets them in extremely precarious situations. Consequentially, They are always in trouble with their ostrich landlord, the overbearing Home Owner’s Association, and the senior citizens of their southern, coastal community. WienerDuck was animated in Toon Boom Harmony using both frame by frame techniques and 360 puppet rigs.
Très Swygert
Several years ago, I sketched a character wearing a hoodie and holding a musical keyboard. While I did not have a direction for this new character at that time, I was fond of her design. All I remembered was that she did not talk much, but she was very gifted in music. In my first Digital Animation course for the Master of Arts in Art and Design program,
I explored the idea further and structured a storyline. It inspired my decision for my capstone project to create a pitch bible and to share with others about Trinity. In this story, we find her voice stolen and relying on her musical gifts to communicate with those around her. While life challenges us, we are given extraordinary abilities to overcome them and to inspire others to do the same. I am grateful for the professors and classmates of the Digital Animation program track and their encouragement to continue finding my voice in animation and art.
Abi Miller
There is a contradiction at the heart of the relationship between artists and the public in the United States. Art is considered culturally important and beneficial to the public, yet hardly any public funding is paid directly to artists for their labor. Moreover, because the nature of art production in contemporary society does not align easily with capitalism’s need for constant growth and profit, artists are often on the economic fringes in a constant state of precarity.
These conceptual arguments are explored in this project, and the related research aims to position artists as members of the working class who deserve to be fairly compensated for their labor production. To demystify contradictions and bolster the argument for adequate wages for artists, primary source research was conducted on three Atlanta-based artist collectives from the 1970s that received public funding to create programming, workshops, and exhibitions for their communities. These groups – the Neighborhood Arts Center, the Atlanta Art Workers Coalition, and the Atlanta Women’s Art Collective – recognized the shared economic interests of artists, committed themselves to making art for public benefit, and shaped Atlanta into the city it is today.
To reach an audience inclusive of those outside of academia, research findings were compiled into a single narrator history podcast called Art Worker, available on Apple Podcasts and Spotify.
Aether Bosarge
Classics in Color: An Exhibition in Polychromy
Over the centuries, the modern idea that Ancient Greece and Rome were decorated solely with pristine white marble sculptures, shining gold, and stately architecture has been pervasive, even through today. State architecture throughout the world has been collectively built in the image of Classical glory – pure white, marble buildings with pediments, decorated pillars and giant domus. European and American statues of leaders from Charlemagne the Great to George Washington, to Napoleon are reminiscent of images of great Greek and Roman heroes and statesmen, elevating them to nigh godhood.
This cultural lens with which the modern world views the Classical world, specifically Greece and Rome, has shaped how we view the history, people, and art of the period, all beginning with one of the founding fathers of the United States, Thomas Jefferson, at least in the United States. And although all of what modern humans see of Greece and Rome are, in fact, stately white marble, shining gold and stoic statuary, it is far from how ancient people would have viewed them.
Through chemical testing and forensic study, it was discovered that many Greek and Roman statues and buildings were originally painted in brilliant colors. This exhibition aims to shatter the all-encompassing cultural idea that the modern world has of Greece and Rome through displaying famous statuary in their original, breathtaking colors, and inspire a new way of viewing the Classical world, in a way that might mirror the contemporary people of the pieces. This includes not only colored statues, but also possibly the cultural view the people had of themselves – specifically related to skin color.
As discussed by Margaret Talbot in the New Yorker, ‘whiteness’ was not a concept known to ancient Greeks or Romans and is a more modern creation that has been superimposed over the stark white marble that we have as references today. Viewers of this exhibition are afforded the opportunity to set aside a deeply ingrained cultural idea of two ancient civilizations, allowing them to view the famous pieces in their true, original forms. Using this exhibition, viewers are forced to reconsider their views of ancient Greece and Rome, and how the initial idea they may have had shaped much of the cultural zeitgeist surrounding the civilizations today.
Flying in the face of thousands of years of a visual identity – white marble, pristine buildings – the viewer is shown how the ancient people saw their own civilizations, rather than what a modern person sees today; brilliant colors bringing the statues to life
Belinda Person
Project Biophilia is an immersive art initiative that explores the ancestral relationship between humans and nature through my personal artistic lens. Rooted in the biophilia hypothesis, the idea that humans have an innate affinity for the natural world, this project draws on the ecological wisdom of pre-Columbian and Indigenous cultures to create a multisensory experience. Through a series of ten original oil paintings and accompanying virtual reality (VR) environments, I aim to reconnect contemporary audiences with the natural world, emphasizing ecological awareness, cultural preservation, mental well-being, and artistic reflection.
The human figures and symbolic elements in my paintings are not literal depictions but rather creative interpretations of the spiritual and emotional bond that exists between people and nature. By merging traditional artistic methods with immersive digital technology, this project offers a space for audiences to engage not only visually but emotionally and sensorially. This Project reflects on the role of art as a transformative medium and positions immersive storytelling as a powerful strategy for bridging art appreciation and ancient wisdom with contemporary ecological and social concerns.
Faith Garmany
This project explores the evolution of Spirit of Atlanta (SoA), a notable member of Drum Corps International (DCI), and its lasting impact on the marching arts. Through a dynamic pop-up exhibit at four shows, visitors will experience the corps’ journey from its 1976 founding to the present day. The exhibit showcases major milestones, competitive successes, and the cultural influence of Atlanta’s music scene that helped shape Spirit’s signature style. Featuring panels, artifacts, and interactive elements, the exhibit honors Spirit of Atlanta’s legacy while celebrating its continued inspiration to performers, alumni, and fans.
Leila Waits
The very first college football game was a matchup between Rutgers and Princeton (at the time named College of New Jersey) held in 1869, just four years after the end of the Civil War. A second wave of industrialization was swelling in America, which would soon provide the infrastructure for the game to evolve. American History at large is a vast, well-explored topic, but due to the scale America is often flattened into a monolith for the sake of simplicity; most curriculums simply cannot take the time to examine all the smaller communities that developed in the diverse landscape of the United States. However, colleges and universities, by virtue of being places of research and education, tend to have robust archives of their own locales, which can be useful in understanding major events in American history on an individual, more personal level.
Furthermore, colleges and universities tend to develop unique, idiosyncratic subcultures tied to their region’s histories and often propelled by collective interest in the local team. The goal of this curriculum guide is to develop intrinsic interest in learning history, wherein the learner is motivated internally by their own interest in the topic, rather than motivated by external validation. College Football is not the only lens through which this can be accomplished, but I believe that because of the place it holds in American life with respect to the university system and to sports entertainment, it is uniquely positioned to demonstrate the mindset of a particular region at any given time.
My goal is to increase engagement and improve understanding by offering a touchstone that students may be familiar with.
Ramanda Miller
FOUND: FINDING SIGNIFICANCE IN THE INSIGNIFICANT
How can we find ourselves through art? The art-making process can be a journey for the artist - a creative process of finding themselves, their culture and/or their community. These inner findings are expressed through their art. Viewing art can also be a journey of finding oneself. The viewer may discover a new work that resonates with them on a deeper, personal level. By creating the art, or viewing art, we can engage with the arts in ways that resonate with our deeper selves. How does art connect with the intrinsic nature of humanity? That is a personal response that can be FOUND. FOUND is an art exhibition showcasing works of art that are created by using found objects.
The purpose of the exhibit is to encourage the viewer to examine objects in a nonconventional way. Visual narratives can be observed by examining found objects arranged in a manner that differs from the objects intended use. The intention of the exhibit is to teach viewers to pause and observe, to look, examine and pay attention to life. To see beauty in what one may deem as junk, waste, or unnecessary. FOUND is an exhibition designed to create a visual experience that encourages the viewer to find significance in the insignificant.
Sarah Sanders
Art is for Everyone: Examining Free Little Art Galleries as Community-Driven Museum Spaces
Community art spaces have emerged across the United States, allowing artists and their communities to collaborate and connect. A FLAG, Free Little Art Gallery, is one example of these spaces. By establishing a FLAG in my community, Cumming, Georgia, I hope to develop one of these communal art spaces and document the process and the results. Project hubs like FLAGs encourage community creativity and make creating art accessible to the general public. Preliminary research shows that FLAGs are widely successful in bringing communities together and have many social benefits. FLAGs are also valuable locations for developing contemporary folk art and studying a community’s creative habits.
Through the active research and curation of a FLAG and an additional online exhibit, viewers can see and experience a snapshot of their community’s creative narrative and the effects of accessible art on their social behaviors. While the nature of a FLAG is rooted in constantly revolving ephemeral works of art, by creating a permanent online gallery from the submissions to the FLAG, art is no longer exclusionary because anyone can be a galleried artist.
Stephanie Geiger
Music is one of many developments of self-expression and identity that helps to create and share a cultural connection between people from around the world. Special places can create generations of influential music that breaks through any barriers that might present itself. One of these important locations that has appeared is the city of Manchester in England. Spanning multiple decades and genres, Manchester has produced some of the most musically defining bands and artists and continues this cycle in the present day by connecting artists and listeners throughout the globe.
Through a proposed formation of a website this project aims to exhibit and define the legacy these bands and artists have with the city of Manchester. The proposal website project will introduce the history of the major bands and artists of Manchester, their impact on the music industry and on the lives of fans around the world. It will also share the locations within the city that helped shape these music giants. The importance of these buildings will be shared alongside the reasoning for these places to be preserved by comparison with other cities laden with music history.