Registration is now open!
Through the School of Art and Design Summer Art Intensives at KSU, high school students and rising college freshmen may experience what it is like to be a college student studying art. Participants will work with wonderful instructors who are not only experienced teachers, but are also amazing artists with talent and experience to share. We are offering an interesting range of subjects that is sure to pique your student’s curiosity and creativity.
Register Now!
SPECIAL NOTE: All School of Art and Design Summer Intensives will be held in the W. Clair Harris Textile Center on the KSU Marietta campus, 650 Clair Harris Road, Marietta, GA 30060. All School of Art and Design intensive students should report to the Marietta Campus on Monday morning only; there will be no Sunday events.
Deadline to register is May 1, 2026
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3D Digital Modeling and Character Development
June 1– 5, 2026, 9:00 a.m. – 4:00 p.m. Check in begins at 8:30 a.m.
$325 includes lunch dailyProfessor: Matthew Phillips
Marietta Campus, W. Clair Harris BuildingThe students will learn the process of character ideation as well as 3D digital modeling in this one-week workshop. They will work toward a goal of creating a character design and development in both 2D (in Adobe Photoshop) and 3D (with Digital modeling software).
At the end of the program, each student develops their own character for an exhibition.
Day 1: Character Design and Development; Modeling process begins
Day 2: Modeling process continues
Day 3: Modeling process continues
Day 4: Modeling and post process presentation work
Day 5: Open studio day to get individual feedback and present final work
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Basic Patternmaking & Construction in Textile Design
June 1– 5, 2025, 9:00 a.m. – 4:00 p.m. Check in begins at 8:30 a.m.
$325 includes lunch dailyProfessor: Neal Vipperman
Marietta Campus, W. Clair Harris BuildingStudents will be introduced to various textile development methods. Topics will include fashion illustration, pattern engineering, machine components, set-up, basic sewing construction and finishing methods.
The students will learn visual curation through textile patternmaking and construction in this one-week workshop. They will work through multiple units that include fashion illustration, basic patternmaking and sewing construction. '
Students will learn how to create and curate successful colorways, materials, and garment studies. These units introduce students to the fundamentals of textile design and assist with development of personal intention as an artist and/or designer.
At the end of the program, each student will see their fashion illustration into a designed, draped, and constructed garment or accessory.
Day 1: Textile Design and Fashion Illustration Development
Day 2: Basic Patternmaking, Draping and Engineering
Day 3: Basic Sewing Construction Methods
June 4: Continued Construction of Draped Design and Finishing Methods
Day 5: Open studio day to get individual feedback and present final work as a Design Installation and Fashion Pop-Up.
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Creature Design and Scientific Illustration
June 1– 5, 2026, 9:00 a.m. – 4:00 p.m. Check in begins at 8:30 a.m.
$325 includes lunch dailyProfessor: Jules Premus
Marietta Campus, W. Clair Harris BuildingStudents will learn the fundamentals of creature design and rendering, lighting, and coloring techniques for scientific illustration. This will open new potential for students as concept artists and increase their understanding of anatomy and gesture beyond the human form. It will allow them to explore ways of combining the imaginative with the realistic.
They will study various historical styles to synthesize the connection between the natural world and human culture, allowing their own design to come to life in a new way.
Finally, they will learn ways to present their work in a professional manner as a capstone to the week and celebrate each other’s creative achievements through the art installation.
Day 1: Researching and gathering references using scientific illustration examples. Discussing principles of creature design, shape language, and sketch ideation. Sketching out preliminary concepts for hybrid creatures and selecting a direction by the end of class.
Day 2: Studying the unique skeletal structures of various species, and exploring painterly rendering, coloring, and lighting techniques using traditional or digital rendering.
Day 3: Studying animal musculature relevant to their creature design and painting a realistic digital rendering. Rendering the exterior of their creature including feathers, fur, and other textures.
Day 4: Drawing 5 poses of their creature in action. Rendering their creature in 5 historical styles to learn how to reinterpret one's design through another lens and context.
Day 5: First half of class will be used to create a museum-style sheet of their creature design using their work from class. Professional layout modes and graphic design techniques will be discussed. The second half of class will involve the professor printing their museum sheets to create an art installation of museum-style informational sheets about the creatures.
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NEW! Multimedia Stop-Motion Workshop
June 1– 5, 2026, 9:00 a.m. – 4:00 p.m. Check in begins at 8:30 a.m.
$325 includes lunch dailyProfessor: Wasan Hayajneh
Marietta Campus, W. Clair Harris BuildingStudents will learn the basics of stop-motion animation through experimenting with various
materials on their own and in teams. In addition to staging and fabrication, they will learn the
principles of animation using apps on their own smart devices. Topics explored include paper
cut outs, armature making, clay sculpting, replacement parts, lighting and prop/background design.Day 1: Device setup. Animation using paper cutouts and drawings. Replacement animation.
Day 2: Morph animation using modeling clay. Making props and backgrounds.
Day 3: Mixing media. Designing and building an armature wire and clay
puppet.
Day 4: Filming in teams with puppets and replacement parts. Intro to editing
on smart devices.
Day 5: Open studio day to get individual feedback and present final work as an
Art installation and Screening of Shorts. -
Original Character Design
June 1– 5, 2026, 9:00 a.m. – 4:00 p.m. Check in begins at 8:30 a.m.
$325 includes lunch dailyProfessor: Carlos F. Pérez, MFA
Marietta Campus, W. Clair Harris BuildingStudents will learn how to create, develop and implement an original character for visual storytelling. This workshop will include writing a backstory, world building, character design and prop development.
All work will be done using traditional drawing methods and materials. Each student will create a poster to present the story of their character.By the end of this program, students will develop a skillset on how to develop original characters that can be used for multi-media purposes including, but not limited to: comics, animation, game design, illustrations, and print.
Day 1: Class Intros and Character Bios; Design Basics & Prelim Sketches
Day 2: Character Design & Visual Development; Character Drawing
Day 3: World Building, Props, Sketches & Research; Composition & Poster Design; Sketching Thumbnails
Day 4: Poster Creation (Drafts, Final)
Day 5: Open House & Final Feedback
Questions? Contact us at arts@kennesaw.edu
